Description:
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The enclosed database from a massive voice-over project required forty-four game missions, real-time combat chatter, and mission briefings that amounted to 9,000 lines of dialog. In addition to the multiple types of voice, the project required internal and external approval tracking, script production, special effects, and extraction into game data. This database met those needs. Critical to any interactive voice project is the database that tracks the writing, approval, production, and programming processes. The mechanisms needed to track developed assets as they pass through internal and external processes are often overlooked. Writers without experience in software development don't think beyond their final deadline. Without experience in the entire voice generation process specific to multimedia--writing, approvals, recording, data processing, and implementation int the project, a database designed by an inexperienced multimedia writer will leave the project in a tangle somewhere down the line, after the guy has been paid and is way, way gone.
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Notes:
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Use the Jump To... menu below to open the sample.
Subsequent asset databases have had more robust capabilities for tracking static art, animation, and 3D modeling assets and can export voice-over into standard script format.
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