Asset Filename |
Game Status |
Class |
Gamestate |
Description |
Set |
Character |
Dialog |
Writing Notes |
Scripting Status |
Environmental Voice |
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CR_ActivityCircus_Anim1_000.WAV |
Priority 2 - SHOULD |
Activity Center-Circus |
Animation 1 |
The Child has clicked on Animation #1 in the Circus Activity Center. The BANNER drops to reveal the FERRIS WHEEL. |
Circus |
RED |
Ride the ferris wheel! |
|
R - 13Apr99 |
CR_ActivityCircus_Anim2_000.WAV |
Priority 2 - SHOULD |
Activity Center-Circus |
Animation 2 |
The Child has clicked on Animation #2 in the Circus Activity Center. A SEAL BOUNCES the PINK MINO on its nose. |
Circus |
RED |
Ow, that's gotta hurt. |
|
R - 13Apr99 |
CR_ActivityCircus_Anim3_000.WAV |
Priority 2 - SHOULD |
Activity Center-Circus |
Animation 3 |
The Child has clicked on Animation #3 in the Circus Activity Center. A SET OF CARS ZIP along the TRACKS of the ROLLERCOASTER. |
Circus |
RED |
Hey, the rollercoaster! Do you like rollercoasters, kiddo? |
|
R - 13Apr99 |
CR_ActivityCircus_Anim4_000.WAV |
Priority 2 - SHOULD |
Activity Center-Circus |
Animation 4 |
The Child has clicked on Animation #4 in the Circus Activity Center. The ELEPHANT trumpets his HORN. |
Circus |
RED |
Bobo, stop that! |
|
RE-RECORD |
CR_ActivityCircus_Anim5-1_000.WAV |
Priority 2 - SHOULD |
Activity Center-Circus |
Animation 5-1 |
The Child has clicked on Animation #5 in the Circus Activity Center. The CANNON FIRES, sending the LIGHT BLUE MINO flying across the SCREEN. |
Circus |
RED |
There she goes! |
To be used with other Class and Gamestate pieces for this character. |
R - 13Apr99 |
CR_ActivityCircus_Anim5-2_000.WAV |
Priority 2 - SHOULD |
Activity Center-Circus |
Animation 5-2 |
The Child has clicked on Animation #5 in the Circus Activity Center. The LIGHT BLUE MINO, fired from the cannon, bounces off the TENT and disappears back in the mouth of the CANNON. |
Circus |
RED |
(confused; startled) And there she comes back! |
To be used with other Class and Gamestate pieces for this character. |
R - 13Apr99 |
CR_ActivityCircus_Anim6-1_000.WAV |
Priority 2 - SHOULD |
Activity Center-Circus |
Animation 6-1 |
The Child has clicked on Animation #6 in the Circus Activity Center. The YELLOW MINO swings across on the TRAPEZE. |
Circus |
RED |
The daring young Mino on the flying trapeze! |
To be used with other Class and Gamestate pieces for this character. |
R - 13Apr99 |
CR_ActivityCircus_Anim6-2_000.WAV |
Priority 2 - SHOULD |
Activity Center-Circus |
Animation 6-2 |
The Child has clicked on Animation #6 in the Circus Activity Center. The YELLOW MINO swings back to her starting spot. |
Circus |
RED |
Mino the Magnificent, ladies and gentlemen! |
To be used with other Class and Gamestate pieces for this character. |
R - 13Apr99 |
CR_ActivityCircus_Anim7_000.WAV |
Priority 2 - SHOULD |
Activity Center-Circus |
Animation 7 |
The Child has clicked on Animation #7 in the Circus Activity Center. The DARK BLUE MINO bounces on the STRONG-MAN GAME. The WEIGHT SHOOTS to the TOP, rings the BELL, and PLUNKS back down. |
Circus |
RED |
Ladies and gentlemen, the strongest Mino in the world! |
|
R - 13Apr99 |
CR_ActivityCircus_Anim8_000.WAV |
Priority 2 - SHOULD |
Activity Center-Circus |
Animation 8 |
The Child has clicked on Animation #8 in the Circus Activity Center. The GREEN MINO dressed as a clown dances in his big CLOWN SHOES. |
Circus |
RED |
(rolls eyes) Oh, brother! |
|
R - 13Apr99 |
CR_ActivityCircus_Win1_000.WAV |
Priority 1 - MUST |
Activity Center-Circus |
Win 1 |
The Child has won Game #1 in the Circus. The DOOR to the CIRCUS WAGON OPENS. The GREEN MINO dressed as a clown is REVEALED. |
Circus |
RED |
(shrieks; startled; recovering) That is one scary clown, ladies and gentlemen! |
|
R - 13Apr99 |
CR_ActivityCircus_Win2_000.WAV |
Priority 1 - MUST |
Activity Center-Circus |
Win 2 |
The Child has won Game #2 in the Circus. The CIRCUS TENT OPENS. An ELEPHANT is REVEALED. |
Circus |
RED |
It's Bobo the Elephant, ladies and gentlemen! |
|
R - 13Apr99 |
CR_ActivityCircus_Win3_000.WAV |
Priority 1 - MUST |
Activity Center-Circus |
Win 3 |
The Child has won Game #3 in the Circus. A CANNON rolls onto the screen. The LIGHT BLUE MINO is hidden inside, ready to be jettisoned. |
Circus |
RED |
Uh-oh. What's in there? |
|
R - 13Apr99 |
CR_ActivityCircus_Win4_000.WAV |
Priority 1 - MUST |
Activity Center-Circus |
Win 4 |
The Child has won Game #4 in the Circus. YELLOW MINO swings on the TRAPEZE PLATFORM. |
Circus |
RED |
Mino the Magnificent is ready to go! |
|
R - 13Apr99 |
CR_Game_WinCircus_000.WAV |
Priority 1 - MUST |
Activity Center-Circus |
Win Final |
The child has won his fifth game in the Circus set. The child now enters the Mino's Activity Center where the child can play without game-pressure. It is a reward. |
Circus |
RED |
Ladies and gentlemen, we have a winner! C'mon, kiddo: let's go see the show! |
|
R - 13Apr99 |
Introducing a New Stage |
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FB_Game_StartFire_000.WAV |
Priority 1 - MUST |
Game |
World Intro |
The Mino introduces the player to his home (THE FIREHOUSE) where they will now play Tetris together. |
Firehouse |
DARK BLUE |
Welcome to Firehouse 51. While we're waiting for an emergency, we like to play Tetris. |
For One-Player Only. |
R - 13Apr99 |
LA_Game_StartLab_000.WAV |
Priority 1 - MUST |
Game |
World Intro |
The Mino introduces the child to his home where they will now play Tetris together. |
Space Lab |
GRAY |
Welcome to the most advanced laboratory in the solar system! I have lots of neat things to show you. But let's play Tetris first. |
|
R - 13Apr99 |
HG_Game_StartHaunted_000.WAV |
Priority 1 - MUST |
Game |
World Intro |
The Mino introduces the child to his home where they will now play Tetris together. |
Haunted House |
GREEN |
(very dramatic) Ah, a visitor. Welcome to my strange house. I do not get many visitors. I like visitors very much. Especially visitors who play Tetris. |
|
RE-RECORD - EditMe |
YL_Game_StartFarm_000.WAV |
Priority 1 - MUST |
Game |
World Intro |
The Mino introduces the child to his home where they will now play Tetris together. |
Farm Yard |
LIGHT BLUE |
Hi, there. Welcome to our farm. We've got lots of friendly animals. You can feed them all! But, first, we get to play Tetris. |
|
R - 17May99 |
CR_Game_StartCircus_000.WAV |
Priority 1 - MUST |
Game |
World Intro |
The Mino introduces the child to his home where they will now play Tetris together. |
Circus |
RED |
Step right up, step right up and play. You! Kid! Do you want to play Tetris? Let's go! |
|
R - 13Apr99 |
2Y_Help2_Intro_000.WAV |
Priority 1 - MUST |
Help-2P Game |
Intro |
The two children are beginning a new game of two-player Tetris (Screen 6). |
2-Player |
YELLOW |
Ready, gang? Here we go! Put the pieces in their places. |
For Two-Player Only. |
RE-RECORD - Not Used |
Game Commentary |
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FB_Game_BadPlay_000.WAV |
Priority 1 - MUST |
Game |
Bad Play |
One child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Firehouse |
DARK BLUE |
Good try. |
|
R - 13Apr99 |
FB_Game_BadPlay_010.WAV |
Priority 1 - MUST |
Game |
Bad Play |
One child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Firehouse |
DARK BLUE |
Oh! Almost! |
|
R - 13Apr99 |
FB_Game_BadPlay_020.WAV |
Priority 1 - MUST |
Game |
Bad Play |
One child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Firehouse |
DARK BLUE |
That won't work. |
|
RE-RECORD |
LA_Game_BadPlay_000.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Space Lab |
GRAY |
Oh, drat! |
|
R - 13Apr99 |
LA_Game_BadPlay_010.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Space Lab |
GRAY |
Shoot! That didn't work. |
|
R - 13Apr99 |
LA_Game_BadPlay_020.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Space Lab |
GRAY |
Uh-oh. Watch where you put the pieces. |
|
R - 13Apr99 |
HG_Game_BadPlay_000.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Haunted House |
GREEN |
Oh, boo! |
|
R - 17May99 |
HG_Game_BadPlay_010.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Haunted House |
GREEN |
A ghastly mistake! |
|
R - 17May99 |
HG_Game_BadPlay_020.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Haunted House |
GREEN |
A frighteningly scary choice! |
|
RE-RECORD - EditMe |
YL_Game_BadPlay_000.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Farm Yard |
LIGHT BLUE |
Oww, that smarts. |
|
R - 17May99 |
YL_Game_BadPlay_010.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Farm Yard |
LIGHT BLUE |
Take your time, take your time. |
|
R - 17May99 |
YL_Game_BadPlay_020.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Farm Yard |
LIGHT BLUE |
Uh, whatcha doin' there? |
|
R - 17May99 |
CR_Game_BadPlay_000.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Circus |
RED |
Careful! Watch your step. |
|
R - 13Apr99 |
CR_Game_BadPlay_010.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Circus |
RED |
Nope. Uh-uh. |
|
RE-RECORD |
CR_Game_BadPlay_020.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
Circus |
RED |
Whoa, kiddo. That won't help. |
|
R - 13Apr99 |
2Y_Game_BadPlay_000.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
2-Player |
YELLOW |
Whoops! (hiccup) |
|
RE-RECORD - Not Used |
2Y_Game_BadPlay_010.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
2-Player |
YELLOW |
(frustrated) Fooey, gooey, stew-y! |
|
RE-RECORD - Not Used |
2Y_Game_BadPlay_020.WAV |
Priority 1 - MUST |
Game |
Bad Play |
The child has placed a block in a bad position--a bad play. The Mino shares the frustration. |
2-Player |
YELLOW |
(to Mino-piece that fell in the wrong place) Bad Mino! Bad! |
|
RE-RECORD - Not Used |
FB_Game_GoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Good Play |
One child has placed a block in a good spot--a good play. These are words of encouragement. |
Firehouse |
DARK BLUE |
That'll show 'em. |
|
R - 13Apr99 |
FB_Game_GoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Good Play |
One child has placed a block in a good spot--a good play. These are words of encouragement. |
Firehouse |
DARK BLUE |
C'mon, now. Let's go! |
|
RE-RECORD |
FB_Game_GoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Good Play |
One child has placed a block in a good spot--a good play. These are words of encouragement. |
Firehouse |
DARK BLUE |
Good move! |
|
R - 13Apr99 |
FB_Game_GoodPlay_030.WAV |
Priority 1 - MUST |
Game |
Good Play |
One child has placed a block in a good spot--a good play. These are words of encouragement. |
Firehouse |
DARK BLUE |
Good play, good play. |
|
RE-RECORD |
FB_Game_GoodPlay_040.WAV |
Priority 1 - MUST |
Game |
Good Play |
One child has placed a block in a good spot--a good play. These are words of encouragement. |
Firehouse |
DARK BLUE |
Hey, nice shot there. |
|
R - 13Apr99 |
FB_Game_GoodPlay_050.WAV |
Priority 1 - MUST |
Game |
Good Play |
One child has placed a block in a good spot--a good play. These are words of encouragement. |
Firehouse |
DARK BLUE |
Nice play. |
|
R - 13Apr99 |
FB_Game_GoodPlay_060.WAV |
Priority 1 - MUST |
Game |
Good Play |
One child has placed a block in a good spot--a good play. These are words of encouragement. |
Firehouse |
DARK BLUE |
There ya go! |
|
R - 13Apr99 |
FB_Game_GoodPlay_070.WAV |
Priority 1 - MUST |
Game |
Good Play |
One child has placed a block in a good spot--a good play. These are words of encouragement. |
Firehouse |
DARK BLUE |
Way to go! |
|
R - 13Apr99 |
LA_Game_GoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Space Lab |
GRAY |
A fine play. |
|
R - 13Apr99 |
LA_Game_GoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Space Lab |
GRAY |
Ah-ha! |
|
R - 13Apr99 |
LA_Game_GoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Space Lab |
GRAY |
Do that again. |
|
R - 13Apr99 |
LA_Game_GoodPlay_030.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Space Lab |
GRAY |
Good, good. |
|
RE-RECORD |
LA_Game_GoodPlay_040.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Space Lab |
GRAY |
Good. |
|
R - 13Apr99 |
LA_Game_GoodPlay_050.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Space Lab |
GRAY |
Oh, you are smart. |
|
R - 13Apr99 |
LA_Game_GoodPlay_060.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Space Lab |
GRAY |
Superb! |
|
R - 13Apr99 |
LA_Game_GoodPlay_070.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Space Lab |
GRAY |
Good show. |
|
R - 13Apr99 |
HG_Game_GoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Haunted House |
GREEN |
Monstrously good! |
|
R - 17May99 |
HG_Game_GoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Haunted House |
GREEN |
That gives me the chills! |
|
R - 17May99 |
HG_Game_GoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Haunted House |
GREEN |
Fiendishly fine! |
|
R - 17May99 |
HG_Game_GoodPlay_030.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Haunted House |
GREEN |
("oooo" like a ghost) Gooood! |
|
R - 17May99 |
HG_Game_GoodPlay_040.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Haunted House |
GREEN |
Scary stuff! |
|
RE-RECORD - EditMe |
HG_Game_GoodPlay_050.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Haunted House |
GREEN |
You're reaching new frights. |
|
RE-RECORD - EditMe |
HG_Game_GoodPlay_060.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Haunted House |
GREEN |
Dee-lightfully devilish of you! |
|
R - 17May99 |
HG_Game_GoodPlay_070.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Haunted House |
GREEN |
(appreciative) What fright through Tetris playing makes! |
|
RE-RECORD - EditMe |
YL_Game_GoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Farm Yard |
LIGHT BLUE |
Good play there. |
|
R - 17May99 |
YL_Game_GoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Farm Yard |
LIGHT BLUE |
My stars! |
|
R - 17May99 |
YL_Game_GoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Farm Yard |
LIGHT BLUE |
Now ya got it! |
|
R - 17May99 |
YL_Game_GoodPlay_030.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Farm Yard |
LIGHT BLUE |
Right as rain, that is! |
|
R - 17May99 |
YL_Game_GoodPlay_040.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Farm Yard |
LIGHT BLUE |
That just fits like peas in a pod. |
|
R - 17May99 |
YL_Game_GoodPlay_050.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Farm Yard |
LIGHT BLUE |
Why, isn't that a sight! |
|
R - 17May99 |
YL_Game_GoodPlay_060.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Farm Yard |
LIGHT BLUE |
Yes indeed, I like that very much. |
|
R - 17May99 |
YL_Game_GoodPlay_070.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Farm Yard |
LIGHT BLUE |
You're just plain good! |
|
R - 17May99 |
CR_Game_GoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Circus |
RED |
Did you see that, ladies and gentlemen? |
|
R - 13Apr99 |
CR_Game_GoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Circus |
RED |
Keep this up and you'll be ready for the big top. |
|
R - 13Apr99 |
CR_Game_GoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Circus |
RED |
I like it! |
|
RE-RECORD - Edited |
CR_Game_GoodPlay_030.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Circus |
RED |
I like your style. |
|
R - 13Apr99 |
CR_Game_GoodPlay_040.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Circus |
RED |
Nice play. |
|
RE-RECORD |
CR_Game_GoodPlay_050.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Circus |
RED |
There you go. |
|
RE-RECORD |
CR_Game_GoodPlay_060.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Circus |
RED |
This kid's good. |
|
R - 13Apr99 |
CR_Game_GoodPlay_070.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
Circus |
RED |
You've got talent, kiddo. Yes, you do. |
|
R - 13Apr99 |
2Y_Game_GoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
2-Player |
YELLOW |
(as a snooty British butler) Good show! |
|
RE-RECORD - EditMe |
2Y_Game_GoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
2-Player |
YELLOW |
I gotta hand it to you. (looks down) Hey, where's my hand? |
|
RE-RECORD - Not Used |
2Y_Game_GoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
2-Player |
YELLOW |
(big) Yippee! |
|
RE-RECORD - Not Used |
2Y_Game_GoodPlay_030.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
2-Player |
YELLOW |
Goood play! |
|
RE-RECORD - Not Used |
2Y_Game_GoodPlay_040.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
2-Player |
YELLOW |
Oh, Tetris IS fun. |
|
RE-RECORD - Not Used |
2Y_Game_GoodPlay_050.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
2-Player |
YELLOW |
That was better than baked broccoli biscuits. |
|
RE-RECORD - Not Used |
2Y_Game_GoodPlay_060.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
2-Player |
YELLOW |
Oh, yeah! |
|
RE-RECORD - Not Used |
2Y_Game_GoodPlay_070.WAV |
Priority 1 - MUST |
Game |
Good Play |
The child has placed a block in a good spot--a good play. These are words of encouragement. |
2-Player |
YELLOW |
(to Mino-piece that fell in the wrong place) Good Mino! Good! |
|
RE-RECORD - Not Used |
FB_Game_VGoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
One child has made an excellent play. |
Firehouse |
DARK BLUE |
Wow! You're gonna be a hero! |
|
R - 13Apr99 |
FB_Game_VGoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
One child has made an excellent play. |
Firehouse |
DARK BLUE |
What a play! |
|
R - 13Apr99 |
FB_Game_VGoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
One child has made an excellent play. |
Firehouse |
DARK BLUE |
Sign this kid up! |
|
R - 13Apr99 |
LA_Game_VGoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Space Lab |
GRAY |
A fantastic play! |
|
R - 13Apr99 |
LA_Game_VGoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Space Lab |
GRAY |
Wow, that was neat! |
|
R - 13Apr99 |
LA_Game_VGoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Space Lab |
GRAY |
You're a genius! |
|
R - 13Apr99 |
HG_Game_VGoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Haunted House |
GREEN |
You are a terror at Tetris! |
|
RE-RECORD - Delivery |
HG_Game_VGoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Haunted House |
GREEN |
(haunting sound, like a spooky ghost) Ooooo, very good! |
|
R - 17May99 |
HG_Game_VGoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Haunted House |
GREEN |
(enthusiastic; briskly) From the darkest swamp you have come to spread your wickedness! Oh, fortunate us! |
|
RE-RECORD - Delivery |
YL_Game_VGoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Farm Yard |
LIGHT BLUE |
Aren't you sharper than a pin! Good play. |
|
R - 17May99 |
YL_Game_VGoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Farm Yard |
LIGHT BLUE |
Look at that! I bet you're good at all the games under the sun. |
|
RE-RECORD - Delivery |
YL_Game_VGoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Farm Yard |
LIGHT BLUE |
Mercy! Now aren't you somethin'? |
|
R - 17May99 |
CR_Game_VGoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Circus |
RED |
What a performance! You might be ready for the bigtop! |
|
RE-RECORD - Edited |
CR_Game_VGoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Circus |
RED |
Ladies and gentlemen, we have a star in the making. |
|
R - 13Apr99 |
CR_Game_VGoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
Circus |
RED |
Suuuuper-Duper! |
|
R - 13Apr99 |
2Y_Game_VGoodPlay_000.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
2-Player |
YELLOW |
Neat-o keen, super-cool! |
|
RE-RECORD - Not Used |
2Y_Game_VGoodPlay_010.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
2-Player |
YELLOW |
Yep! You bet! Uh-huh! That's right! |
|
RE-RECORD - Not Used |
2Y_Game_VGoodPlay_020.WAV |
Priority 1 - MUST |
Game |
Very Good Play |
The child has made an excellent play. |
2-Player |
YELLOW |
Slam, bam, alakazaam! |
|
RE-RECORD - Not Used |
Game Instruction |
|
|
|
|
|
|
|
|
|
FB_Game_StartL1_000.WAV |
Priority 1 - MUST |
Game |
Start Level 1 |
The Mino explains how to play on Level 1, the easiest level. |
Firehouse |
DARK BLUE |
This is the first level. Slide pieces to fill holes and make complete rows. |
For One-Player Only. |
RE-RECORD - Edited |
LA_Game_StartL1_000.WAV |
Priority 1 - MUST |
Game |
Start Level 1 |
The Mino explains how to play on Level 1, the easiest level. |
Space Lab |
GRAY |
Place the pieces to make full rows all the way across the screen. When you fill a row, it disappears. |
Start One Level Up/Down + This_Line |
R - 13Apr99 |
HG_Game_StartL1_000.WAV |
Priority 1 - MUST |
Game |
Start Level 1 |
The Mino explains how to play on Level 1, the easiest level. |
Haunted House |
GREEN |
This is the easiest level, with teeny-tiny pieces. Slide the pieces into place to fill complete rows. |
|
R - 17May99 |
YL_Game_StartL1_000.WAV |
Priority 1 - MUST |
Game |
Start Level 1 |
The Mino explains how to play on Level 1, the easiest level. |
Farm Yard |
LIGHT BLUE |
This is the first level. Slide each piece left and right to make a full row. When you fill a row, it goes away. |
|
R - 17May99 |
CR_Game_StartL1_000.WAV |
Priority 1 - MUST |
Game |
Start Level 1 |
The Mino explains how to play on Level 1, the easiest level. |
Circus |
RED |
Here ya got your basic game. Use these buttons to move each piece so that you can fill complete rows. |
|
R - 13Apr99 |
FB_Game_StartL2_000.WAV |
Priority 1 - MUST |
Game |
Start Level 2 |
The Mino explains how to play on Level 2. |
Firehouse |
DARK BLUE |
On level 2, each piece is two blocks long. Sometimes, you have to rotate a piece to put it in place. |
For One-Player Only. |
RE-RECORD - Edited |
LA_Game_StartL2_000.WAV |
Priority 1 - MUST |
Game |
Start Level 2 |
The Mino explains how to play on Level 2. |
Space Lab |
GRAY |
On level 2, each piece is two blocks long. Understood? Good. |
Start One Level Up/Down + This_Line |
RE-RECORD - Edited |
HG_Game_StartL2_000.WAV |
Priority 1 - MUST |
Game |
Start Level 2 |
The Mino explains how to play on Level 2. |
Haunted House |
GREEN |
On this level, each piece is two blocks long. Use the rotate key to fit them into place. |
|
R - 17May99 |
YL_Game_StartL2_000.WAV |
Priority 1 - MUST |
Game |
Start Level 2 |
The Mino explains how to play on Level 2. |
Farm Yard |
LIGHT BLUE |
Now, each piece is TWO blocks long. You gotta use the middle button to rotate the blocks long-wise. Give it a try for practice. |
|
R - 17May99 |
CR_Game_StartL2_000.WAV |
Priority 1 - MUST |
Game |
Start Level 2 |
The Mino explains how to play on Level 2. |
Circus |
RED |
On level 2, the pieces are two blocks long. Go get em, kiddo! |
|
RE-RECORD - Edited |
FB_Game_StartL3_000.WAV |
Priority 1 - MUST |
Game |
Start Level 3 |
The Mino explains how to play on Level 3. |
Firehouse |
DARK BLUE |
Level 3. Some of the pieces are crooked. You have to make them fit just right. |
For One-Player Only. |
RE-RECORD - Edited |
LA_Game_StartL3_000.WAV |
Priority 1 - MUST |
Game |
Start Level 3 |
The Mino explains how to play on Level 3. |
Space Lab |
GRAY |
Now, our pieces are THREE blocks long. Some of them are not straight. |
Start One Level Up/Down + This_Line |
R - 13Apr99 |
HG_Game_StartL3_000.WAV |
Priority 1 - MUST |
Game |
Start Level 3 |
The Mino explains how to play on Level 3. |
Haunted House |
GREEN |
Ah! Level Three! Each piece is three blocks long. And some are horribly twisted. |
|
R - 17May99 |
YL_Game_StartL3_000.WAV |
Priority 1 - MUST |
Game |
Start Level 3 |
The Mino explains how to play on Level 3. |
Farm Yard |
LIGHT BLUE |
Each piece is now THREE blocks long. Lots of them are crooked-like, so be sure to use plenty of that Rotate key. |
|
RE-RECORD - Delivery |
CR_Game_StartL3_000.WAV |
Priority 1 - MUST |
Game |
Start Level 3 |
The Mino explains how to play on Level 3. |
Circus |
RED |
On this level, you have two kinds of pieces. And one of them is crooked. Use the Rotate key to put the pieces in place. |
|
RE-RECORD - Edited |
FB_Game_StartL4_000.WAV |
Priority 1 - MUST |
Game |
Start Level 4 |
The Mino explains how to play on Level 4, the hardest level. |
Firehouse |
DARK BLUE |
There are seven kinds of pieces on Level 4. Welcome to the big leagues. |
For One-Player Only. |
RE-RECORD - Edited |
LA_Game_StartL4_000.WAV |
Priority 1 - MUST |
Game |
Start Level 4 |
The Mino explains how to play on Level 4, the hardest level. |
Space Lab |
GRAY |
On this level, there are seven kinds of pieces, and each is four blocks long. Seven times four is, (thinks; flustered) is a lot. |
Start One Level Up/Down + This_Line |
RE-RECORD - Edited |
HG_Game_StartL4_000.WAV |
Priority 1 - MUST |
Game |
Start Level 4 |
The Mino explains how to play on Level 4, the hardest level. |
Haunted House |
GREEN |
(frightened) Oh, no! We have reached Level Four! These pieces are very big and awfully fast. |
|
RE-RECORD - Delivery |
YL_Game_StartL4_000.WAV |
Priority 1 - MUST |
Game |
Start Level 4 |
The Mino explains how to play on Level 4, the hardest level. |
Farm Yard |
LIGHT BLUE |
This is the hardest, highest, tipsy-topsest level. Each piece is FOUR blocks long. And they come in all kinds of shapes. I'm glad you're playin', and not me. |
|
R - 17May99 |
CR_Game_StartL4_000.WAV |
Priority 1 - MUST |
Game |
Start Level 4 |
The Mino explains how to play on Level 4, the hardest level. |
Circus |
RED |
We've reached the top, kiddo. Each piece is four blocks long. Good luck! |
|
R - 13Apr99 |
FB_Help_WrongKeys_000.WAV |
Priority 1 - MUST |
Help-1P Game |
Hitting Wrong Keys |
The child is hitting the wrong keys on the keyboard for this game (Screen 8). |
Firehouse |
DARK BLUE |
Use the left and right arrow keys to slide the pieces and the up-arrow key to rotate them. |
For One-Player Only. |
R - 13Apr99 |
LA_Help_WrongKeys_000.WAV |
Priority 1 - MUST |
Help-1P Game |
Hitting Wrong Keys |
The child is hitting the wrong keys on the keyboard for this game (Screen 8). |
Space Lab |
GRAY |
Use the left and right arrow keys to slide the pieces and the up-arrow key to rotate them. |
|
R - 13Apr99 |
HG_Help_WrongKeys_000.WAV |
Priority 1 - MUST |
Help-1P Game |
Hitting Wrong Keys |
The child is hitting the wrong keys on the keyboard for this game (Screen 8). |
Haunted House |
GREEN |
Use the left and right arrow keys to slide the pieces and the up-arrow key to rotate them. |
|
R - 17May99 |
YL_Help_WrongKeys_000.WAV |
Priority 1 - MUST |
Help-1P Game |
Hitting Wrong Keys |
The child is hitting the wrong keys on the keyboard for this game (Screen 8). |
Farm Yard |
LIGHT BLUE |
Use the left and right arrow keys to slide the pieces and the up-arrow key to rotate them. |
|
RE-RECORD - Delivery |
CR_Help_WrongKeys_000.WAV |
Priority 1 - MUST |
Help-1P Game |
Hitting Wrong Keys |
The child is hitting the wrong keys on the keyboard for this game (Screen 8). |
Circus |
RED |
Use the left and right arrow keys to slide the pieces and the up-arrow key to rotate them. |
|
R - 13Apr99 |
FB_Help_BlocksOnHoles_000.WAV |
Priority 1 - MUST |
Help-1P Game |
Laying blocks over holes |
The child is laying blocks over holes--a bad move (Screen 8). |
Firehouse |
DARK BLUE |
You gotta fill the holes. |
|
RE-RECORD |
LA_Help_BlocksOnHoles_000.WAV |
Priority 1 - MUST |
Help-1P Game |
Laying blocks over holes |
The child is laying blocks over holes--a bad move (Screen 8). |
Space Lab |
GRAY |
Don't place a piece over a hole. |
|
R - 13Apr99 |
HG_Help_BlocksOnHoles_000.WAV |
Priority 1 - MUST |
Help-1P Game |
Laying blocks over holes |
The child is laying blocks over holes--a bad move (Screen 8). |
Haunted House |
GREEN |
Do not cover a hole. You ought to put a block in it. |
|
R - 17May99 |
YL_Help_BlocksOnHoles_000.WAV |
Priority 1 - MUST |
Help-1P Game |
Laying blocks over holes |
The child is laying blocks over holes--a bad move (Screen 8). |
Farm Yard |
LIGHT BLUE |
Don't place a piece over a hole. |
|
R - 17May99 |
CR_Help_BlocksOnHoles_000.WAV |
Priority 1 - MUST |
Help-1P Game |
Laying blocks over holes |
The child is laying blocks over holes--a bad move (Screen 8). |
Circus |
RED |
Whoa, kiddo! Don't put pieces over a hole. |
|
R - 13Apr99 |
2Y_Help2_WrongKeys_000.WAV |
Priority 1 - MUST |
Help-2P Game |
Hitting Wrong Keys-Generic |
The child who is using the keyboard to play is hitting the wrong keys (Screen 6). |
2-Player |
YELLOW |
Those aren't the right keys to use. |
For Two-Player Only. |
RE-RECORD - Not Used |
2Y_Help2_WrongKeysLeft_000.WAV |
Priority 1 - MUST |
Help-2P Game |
Hitting Wrong Keys-Left Player |
The Left Player is hitting the wrong keys. |
2-Player |
YELLOW |
Use the A and D keys to slide a piece, and the W key to rotate it. |
For Two-Player Only. |
RE-RECORD - Not Used |
2Y_Help2_WrongKeysRight_000.WAV |
Priority 1 - MUST |
Help-2P Game |
Hitting Wrong Keys-Right Player |
The Right Player is hitting the wrong keys. |
2-Player |
YELLOW |
Use the left and right arrow keys to slide a piece, and the up-arrow key to rotate it. |
For Two-Player Only. |
RE-RECORD - Not Used |