The following sample is taken from one part of a web-based fantasy football system. A well-designed help on the web is a true system.Hyperlinks and search capabilities speed the learning process and is reducing expensive, printed manuals to the most superficial of documentation.
In the sample, the links may no longer work. To see the current state of the implemented help system, check out the Fantasy Football area at EASPORTS.com.
EA SPORTS League Manager gives you total control over your private fantasy football league. Private leagues run at the same time as the NFL season. As Commissioner of your Private league, you can:
Customize the league rules
Approve all transactions
Edit rosters and standings
Manage league membership
Run your league’s draft
Distribute news and reports to league members
When you purchase the League Manager, you get for free The EA SPORTS Edge, a revolutionary tool for evaluating talent for drafts, trades, and free-agent acquisitions. The EA SPORTS Edge is a great assistant in preparing weekly lineups.
To purchase EA SPORTS League Manager, click here.
After purchasing the League Manager, you set up your league. You can invite your friends to play in your league—for free. You simply distribute the league password to your friends. Each league member must download the ActiveX controller. When they install the controller and join your league, they’re in. They can see all of the league information through the League Manager. Only the Commissioner can change the rules, transactions, and membership of a league.
For more information on downloading, click here.
To get help with any of these League Manager features, click on the links below:
To get help with any of the sidebar links, click the links below.
The EA SPORTS Edge – EA SPORTS’ custom tool for rating draft picks, setting lineups, and evaluating trades based on your league’s rules and your criteria.
League Manager – Manage your league and your team through EA SPORTS League Manager. Customize rules and reports. Receive free online stats, transactions, and chat service.
Sim Manager – All year, you can simulate football games with your fantasy lineups pitted against your friends’ teams.
EA SPORTS.COM – Home page of EA SPORTS.
EA SPORTS Beat – Get up-to-the-minute analysis and reports from EA SPORTS Fantasy Football experts.
EA SPORTS Chat – Join the discussion in Public and Private live chat rooms.
Leagues – If you’re in multiple leagues, switch your active leagues through this screen.
Help – Displays the help information about the current page.
Quit – Returns to the Fantasy Football home page.
Advertising Your League
If you’re having trouble filling your Private league with players, you can do the following:
Go to the EA SPORTS Chat area. Find online players who might not have a league yet.
Encourage players who have already signed up for your league to have multiple teams. However, a single person with multiple teams can stockpile one of them at the expense of the other, creating an imbalance in the rest of the league.
Updating the League Manager
Periodically, we update the software needed to access EA SPORTS Fantasy Football. These updates are downloaded to your computer automatically.
When the download is complete, the League Manager runs the updating software on your computer. Follow the onscreen instructions to complete the download. When the download is complete, you’re ready to use the updated League Manager.
In the Setup screens, you configure your league’s alignment and member teams, set the number of starters at each position, and establish league rules.
Only the Commissioner of the league can change information in the Setup screens. The other players in the league can read the information, but they can’t change it.
To select a set of rules, click on the drop-down list in the upper-right box. Select a set of rules. You can customize this set in the Scoring screens inside Setup.
To edit your team’s profile, click EDIT PROFILE. For more information, see Edit Profile.
Through the Teams/Divisions screen, you set the member teams and their alignment in your league.
After you set up your league for the first time, be sure to distribute your league password to your friends who want to play in your league. Until your friends have downloaded our software and joined your league, their team names will not appear in this screen.
Teams that have been added to your league are listed on-screen. You can have a maximum of sixteen teams in two divisions.
To add a new team to your league, you must give that team’s owner your password. The owner must connect to your league before the team can be added. Joining an existing league is free.
To move a team to the other division, click and drag it to a slot in the other division. If that slot is occupied by another team’s name, the two teams switch places.
To view the profile of any team, click on its listing.
Players by Position
On the right side of the screen, you set the number of players at each position for each team. For example, if you enter "2" next to Running Back, each team has two starting running backs, who can score points.
For simulated games, the number of players by position is fixed: 1 QB, 2 RB, 1 WR, 1 TE, 1 K, 1 Defense/Special Teams, and 2 more from the WR or TE pool.
On this screen, you configure how teams score points in offensive categories for rushing, receiving, passing, and special teams standards. For example, you enter the number of points that a fantasy team scores if they achieve a number of rushing yards that you also enter. The Bonus Points screen has additional categories for offensive scoring.
For a given play, you can score multiple times. For example, if your kicker boots a 51-yard field goal, he may score points for kicking a field goal and extra points for kicking one in the "Pts per 50+ FG" category. So, points in the second category (50+ FG) are added to the points in the first category (FG).
You can enter positive and negative numbers here.
In the Bonus Scoring screen, you assign points for teams reaching offensive standards. Many of these categories are averages. For example, at the end of the game, a team may receive bonus points for a high rushing average. These points are intended to reward teams that have depth in their lineups.
Many of these categories have several ranges within them. You can reward a small amount of bonus points for a small yards-per-carry figure and more bonus points for a higher yards-per-carry.
To set a bonus scoring category, use the +/- buttons to choose a range within the category. Then enter the number of points that a team scores for ending a game within that range. Set the other ranges within that category.
You can enter positive and negative numbers here.
The Defensive Scoring screen allows you to award points for individual and team defense, as well as for good coaching. You can even award points if a player is selected as the NFL Player of the Week.
To set a ranged category, use the +/- buttons to choose a range within the category. Then enter the number of points that a team scores for ending a game within that range. Set the other ranges within that category.
In the Rosters screen, you set your roster for Public and Private games. While you can view the rosters of all of the teams in your league, you can change only your own team.
The Commissioner in each league can edit the rosters of all of the teams. So, if the members of a league determine that a trade was improper after it has been completed, the Commissioner can reverse the trade in this screen.
The screen defaults to viewing your team.
To view the roster of a different team, select the team from the drop-down list in the upper-left corner. The names of the players on that team appear below.
For each player, you can read his name, position, and his next opponent in the NFL schedule. Starters appear on the left side, and Reserves appear on the right side.
To substitute a reserve for a starter, drag one player’s name and drop it over the other player’s name. The players swap places.
To submit a roster when you have completed it, click SUBMIT ROSTER. For each week, you can change rosters up until 12pm Eastern time on Sunday.
Injured players appear in RED.
There may be times when you can’t manage your roster before the start of the game.
To have your rosters automatically selected for you, click the check box at the bottom of the screen. Your rosters are selected using The EA SPORTS Edge analysis tools on your current league rules.
Note: If you automate your roster selection, any changes to your rosters that you make afterward are null and void.
From the Trade screen, you can trade players with other teams in your league or pick up free agents.
The top of the screen is the Trade Area where you build trade proposals.
To Propose a Trade:
Select your team from the drop-down list on the left side. The players on your team are listed by name, team, and position.
To add one of your players to a proposed trade, click and drag the player’s name into the trade box. Or, click the double-arrow. The player’s name appears on the trade box.
To request a player from another team, select the team name from the drop-down box on the right side of the screen. The players on that team are listed by name, team, and position.
To add another team’s player to a proposed trade, click and drag the player’s name into the trade box. Or, click the double-arrow. The player’s name appears on the trade box.
When you have finished constructing your trade proposal, click PROPOSE TRADE. The trade proposal appears in the Pending window below.
In the Pending Trades window, you can review all of the trade proposals that involve your team. Trades that you proposed are listed first, followed by trades that have been proposed to you.
In the Trades Proposed to You area, you must accept or reject each trade proposal.
To accept a trade, click ACCEPT.
To reject a trade proposal, click REJECT.
To review trades from a different week, go to the Moves screen.
If you are the Commissioner of your Private league, you may have to review all trade proposals. When your league is set up with Commissioner approval, the Commissioner must review all trades in the Trades Proposed to You screen.
To approve a trade, click the ACCEPT button in the Commissioner column.
To deny a trade, click the REJECT button in the Commissioner column.
Accepted and Rejected trades appear under the Moves screen where you can review trade proposals from each week of the season.
When the Commissioner rejects a trade, he has the opportunity to send an email that explains his reasons to the two teams.
When a Commissioner rejects a trade proposed to his team, he rejects it both as a player and as a Commissioner.
To change Commissioner approval of all trades, go to the Rules screen under the Commish tab in the League Manager. For help on this subject, click here.
Acquiring Free Agents
During the season, teams may release players into the free agent pool, making them available for others players.
To acquire a free agent, submit a request to the Commissioner, who must drag and drop the player from the free agent pool onto the appropriate team.